06.16.10

Anima Prime Pre-Final Text Released

Posted in Anima Prime, My Games at 6:00 pm by Christian

I just posted the pre-final text of Anima Prime on the Anima Prime website. It’s pre-final in that there may be a typo or two still in there, and one of the chapters remains unedited. Still, it’s a big step from beta 1.2, the rules are nailed down, and it’s going into the layout phase now.

Here’s an incomplete change log, so you know what to look for if you’ve read the previous version:

  • Defense now starts at 2 for PCs, and inflicting a wound requires meeting rather than exceeding the defense.  This makes the calculation of multiple wounds much easier (it’s a straight multiple of the defense) while leaving the dice balance the same.
  • Added new conditions: Diseased, Hexed and Slowed.
  • Changed Blinded to bring a penalty of one die before the roll rather than one success after (it was overpowered).
  • Added some powers for the new conditions.
  • Changed the way powers affect multiple PCs: instead of it being a function of the power, you now use Mass Effect.
  • Upped the usefulness of Restore and Dispel.
  • Added new weapon effects, including elemental eaters (gain charge dice when someone uses a specific element against you).  Changed some others (Haste is more expensive, for example).
  • Changed Disarm: it’s now part of an adversity Maneuver that costs the GM one Awesome Token and brings the disarmed character bonus dice.
  • Changed Eidolon Action Pools: no more extra cost for Eidolon actions; summoners can use their own or Eidolon action dice (mix and match) for Eidolon actions; for balance, Eidolon Action Pools are reduced.
  • The Ghostfield setting has been expanded a LOT.  Two new setting seeds, many factions as inspiration for PCs or NPCs, and other additions.
  • There are now many listed examples of effect goals with suggested difficulty ratings to make creating goals on the fly easier.
  • Removed the essays (they were heavy-handed and felt like padding), but turned the one on Spontaneous Play into a GM chapter (that one might still need a bit of editing).  Also removed the extra example characters.  Both of those will be added to the downloads section of the website.

There are probably other ones I’m forgetting.  Thanks to the many, many playtesters over the past 2+ years!  Your input has made this game that much better.

06.14.10

Berengad Sites Back Up

Posted in Uncategorized at 5:18 pm by Christian

Freshly cleansed and, in the case of AnimaPrimeRPG.com and our forums, with a bit of a new look, the Berengad sites have returned. Now free of malware, and much better protected.

And once we’re all over the current nasty cold in our house, it’s back to those other things we were supposed to finish. :)