12.24.09

[Beast Hunters] SRD Updated with More Examples

Posted in Beast Hunters, Game Design, My Games at 7:10 pm by Christian

After reading one of those comments that always make me sad (i.e., “I don’t quite get Beast Hunters just from the text”), I spent a few hours writing up examples and adding them to the revised edition SRD. For those of you who haven’t seen it yet, all of the rules of the game are written out in the SRD.

There are now new examples for each step of character creation, as well as for maneuvers, strikes, resource denials and recoveries, and achievements. I’m the first to admit that the absence of examples within the text, as opposed to the one long example of play at the end, wasn’t necessarily the best choice. Hindsight, etc. But adding more examples to the SRD was relatively easy, just time intensive.

I’d be curious to hear if this makes understanding the rules easier for any of you, and what other suggestions you have for things I could add.

12.23.09

Deeper in the Game

Posted in Uncategorized at 1:56 pm by Christian

If you only read one gaming blog, it should be–no, not this one, but Chris Chinn’s Deeper in the Game. Among the most insightful people who think and talk about roleplaying, I find Chris to be the one whose thoughts translate the most directly to something I (and I think other people) can use, both in design and in actual play. Chris also provides a voice for issues and people who are generally underrepresented in mainstream RPGs and RPG discussion.

He just posted two things that are really fundamental; check them out:

The Roots of the Big Problems
A Way Out