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	<title>Spielweise</title>
	<link>http://www.berengad.com/blog</link>
	<description>If thou gaze long into the game, the game will also gaze into thee.</description>
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		<title>Anima Prime Pre-Final Text Released</title>
		<description><![CDATA[I just posted the pre-final text of Anima Prime on the Anima Prime website.  It&#8217;s pre-final in that there may be a typo or two still in there, and one of the chapters remains unedited.  Still, it&#8217;s a big step from beta 1.2, the rules are nailed down, and it&#8217;s going into the [...]]]></description>
		<link>http://www.berengad.com/blog/?p=72</link>
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		<title>Berengad Sites Back Up</title>
		<description><![CDATA[Freshly cleansed and, in the case of AnimaPrimeRPG.com and our forums, with a bit of a new look, the Berengad sites have returned.  Now free of malware, and much better protected.
And once we&#8217;re all over the current nasty cold in our house, it&#8217;s back to those other things we were supposed to finish.  [...]]]></description>
		<link>http://www.berengad.com/blog/?p=71</link>
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		<title>Berengad Sites Hacked</title>
		<description><![CDATA[Somehow all of the sites on our Dreamhost account, including this one and AnimaPrimeRPG.com, were hacked. Each PHP file had malicious code inserted. I&#8217;ve reinstalled WordPress and scrubbed other pages, but I&#8217;ve also taken most things down for now (I did all this over my Droid and will look into it more when I can [...]]]></description>
		<link>http://www.berengad.com/blog/?p=68</link>
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		<title>My Design Process (or: the Super Mario Prime case study)</title>
		<description><![CDATA[Recently, I made a mini-RPG for Aidan (my 6-year-old son). I figure I&#8217;ll write down the process, not as a &#8220;this is how you have to do it,&#8221; but as a &#8220;this is how I do it&#8221; kind of thing.  After all, there&#8217;s lots of different approaches to designing games. And since I talked at [...]]]></description>
		<link>http://www.berengad.com/blog/?p=66</link>
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		<title>Haiti Gamer Bundle</title>
		<description><![CDATA[RPGNow.com has a bundle of games and supplements (in PDF) from participating publishers worth almost $1,500 for $20! All of the proceeds go to Haiti relief efforts. The list is actually so long, the website fails at the letter C! Beast Hunters is included, as are Full Light, Full Steam, Three Sixteen:Carnage Amonst The Stars, [...]]]></description>
		<link>http://www.berengad.com/blog/?p=65</link>
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		<title>[Beast Hunters] SRD Updated with More Examples</title>
		<description><![CDATA[After reading one of those comments that always make me sad (i.e., &#8220;I don&#8217;t quite get Beast Hunters just from the text&#8221;), I spent a few hours writing up examples and adding them to the revised edition SRD. For those of you who haven&#8217;t seen it yet, all of the rules of the game are [...]]]></description>
		<link>http://www.berengad.com/blog/?p=63</link>
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		<title>Deeper in the Game</title>
		<description><![CDATA[If you only read one gaming blog, it should be&#8211;no, not this one, but Chris Chinn&#8217;s Deeper in the Game.  Among the most insightful people who think and talk about roleplaying, I find Chris to be the one whose thoughts translate the most directly to something I (and I think other people) can use, [...]]]></description>
		<link>http://www.berengad.com/blog/?p=61</link>
			</item>
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		<title>Story Video Game</title>
		<description><![CDATA[There are some video games out there that are trying to push the envelope with regards to using the medium as a storytelling device.  Fahrenheit (aka Indigo Prophecy) is probably my favorite one of those, and the same developer is currently working on Heavy Rain, which looks very promising.  But I think we could do [...]]]></description>
		<link>http://www.berengad.com/blog/?p=59</link>
			</item>
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		<title>[Anima Prime] The Northern Tribes</title>
		<description><![CDATA[I am sooo close to finishing up the text for Anima Prime, finally.  The part that&#8217;s taken me the longest is the setting.  I&#8217;ve decided to flesh out Ghostfield to a degree that players will actually have enough variety from which to create their unique characters and stories.
If you know me and my games, you [...]]]></description>
		<link>http://www.berengad.com/blog/?p=55</link>
			</item>
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		<title>Types and Breaks</title>
		<description><![CDATA[Just a quick little thought that&#8217;s been on my mind.  I&#8217;ve been going over Jonathan Walton&#8217;s gamma draft of Geiger Counter on Google Wave, and the character creation part stuck with me for a while.  I think there&#8217;s an opportunity in that game and in ones similar to it to make neat characters with just [...]]]></description>
		<link>http://www.berengad.com/blog/?p=53</link>
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